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    • Welcome to twin
    • Getting Started
      • Install and uninstall twin
      • Install and uninstall a licence
      • Start twin
    • Simulation Component Library
      • Automation
        • ScriptComponent
        • Sequence
      • BitManipulator
        • BitsToBytesConverter
        • BytesToBitsConverter
        • EndiannessChanger
      • BooleanOperations
        • BooleanFunction
        • Invert
        • InputSwitch
      • ControlPanel
        • ControlPanel
      • Conveyor
        • Conveyor
        • VacuumConveyor
      • Debug
        • Counter
      • DataManipulator
        • DataReader
        • DataTypeConverter
        • DataWriter
      • FMU
        • FMU
      • Gripper
        • KinematicGripper
        • ObjectCoupler
        • VacuumGripper
      • HardwareConnector
        • PLCConnector
        • RobotControllerConnector
      • Math
        • Gain
        • LinearFunction
        • LowPassFilter
        • NumberComparer
        • Sum
      • Motor
        • FCControlledMotor
        • ServoMotor
      • Movers
        • BoolToSignedDirection
        • DynamicCylinder
        • DynamicRotationMover
        • DynamicTranslationMover
        • KinematicCylinder
        • KinematicPathMover
        • KinematicRotationMover
        • KinematicTranslationMover
      • ObjectManipulator
        • Colorizer
        • Object3DCutter
        • VisiblityChanger
      • Sensors
        • AngleLimitSwitch
        • CollisionObserver
        • DistanceSensor
        • DynamicObjectDetector
        • LightBarrier
        • PositionLimitSwitch
        • PositionTracker
      • Sinks
        • FileLogger
        • CollisionSink
        • RaySink
      • Sources
        • BoolConstant
        • BoxSource
        • DoubleConstant
        • Object3DFileSource
        • Object3DSource
        • RandomBoolean
        • RandomNumber
        • SinusGenerator
        • SphereSource
        • StringConstant
      • Timers
        • IntervalTrigger
        • TOF
        • TON
    • Collision Detection
      • What is essential for collision detection?
      • Where can I find the mesh simplifiers?
      • Which mesh simplification methods are available?
    • twin Mirror
      • Install the twin Mirror
      • Embed the twin Mirror into your HMI
      • React on user-events
      • Manipulate 3D objects
      • Add labels and buttons
    • Video Guides
      • How to install twin
      • How to organize projects
      • How to import CAD files
      • How to handle 3D objects
      • How to activate physics in your simulation
      • How to simulate conveyor systems
      • How to simulate cylinders
      • How to simulate axis systems and portals
      • How to simulate sensors
      • How to simulate grippers
      • How to create program sequences
      • How to connect to PLCs
      • How to simulate robots
      • How to model complex mechanical motion systems
      • How to debug and analyse signals in twin

    SphereSource

    This simulation component enables adding configurable spheres to the simulation at runtime.

    SphereSource

    When to use

    Use this simulation component if you want to add a configurable sphere to the simulation at runtime. For example, a sphere should be added somewhere in a defined place when the simulation component gets triggered.

    IntervalTrigger connected to SphereSource

    How to use

    Add this simulation component from the simulation component library. Determine the radius of the sphere and select a reference object using the reference object select button to define the place where the sphere should be created. When the simulation is running and the Trigger is triggered, the sphere will be created at the defined place.

    Note

    The sphere will only be created and added to the simulation if the simulation is running and the input of this simulation component gets triggered.

    Parameters

    NewObjectBehavior

    Indicates the rigid body behavior of the new 3D sphere object.

    Slope

    Indicates on which slope (rising or falling) of the input Trigger a new sphere should be added to the simulation.

    ReferenceObject

    Indicates the reference object to set local offset afterwards.

    LocalOffset

    Indicates the local offset in m for the sphere in relation to the reference object.

    Color

    Indicates the color of the sphere.

    PhysicalMaterial

    Gets or sets the physical material of the generated 3D sphere object.

    Radius

    Indicates the radius in m for the sphere.

    Inputs

    RemoveObjects

    If set to true, all 3D objects created by this source will be removed from the simulation.

    Trigger

    If triggered, this input adds a new sphere object 3D to the simulation based on the specified slope.

    Outputs

    AddedObjectsCount

    Outputs the number of sphere objects, this source has added to the simulation since the last reset.

    Example

    In this example, after a defined time interval the IntervalTrigger simulation component triggers a dynamic blue sphere, with radius of 0.5 m.

    Sphere Example Properties

    In This Article
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