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    • Welcome to twin
    • Getting Started
      • Install and uninstall twin
      • Install and uninstall a licence
      • Start twin
    • Simulation Component Library
      • Automation
        • ScriptComponent
        • Sequence
      • BitManipulator
        • BitsToBytesConverter
        • BytesToBitsConverter
        • EndiannessChanger
      • BooleanOperations
        • BooleanFunction
        • Invert
        • InputSwitch
      • ControlPanel
        • ControlPanel
      • Conveyor
        • Conveyor
        • VacuumConveyor
      • Debug
        • Counter
      • DataManipulator
        • DataReader
        • DataTypeConverter
        • DataWriter
      • FMU
        • FMU
      • Gripper
        • KinematicGripper
        • ObjectCoupler
        • VacuumGripper
      • HardwareConnector
        • PLCConnector
        • RobotControllerConnector
      • Math
        • Gain
        • LinearFunction
        • LowPassFilter
        • NumberComparer
        • Sum
      • Motor
        • FCControlledMotor
        • ServoMotor
      • Movers
        • BoolToSignedDirection
        • DynamicCylinder
        • DynamicRotationMover
        • DynamicTranslationMover
        • KinematicCylinder
        • KinematicPathMover
        • KinematicRotationMover
        • KinematicTranslationMover
      • ObjectManipulator
        • Colorizer
        • Object3DCutter
        • VisiblityChanger
      • Sensors
        • AngleLimitSwitch
        • CollisionObserver
        • DistanceSensor
        • DynamicObjectDetector
        • LightBarrier
        • PositionLimitSwitch
        • PositionTracker
      • Sinks
        • FileLogger
        • CollisionSink
        • RaySink
      • Sources
        • BoolConstant
        • BoxSource
        • DoubleConstant
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        • Object3DSource
        • RandomBoolean
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        • SinusGenerator
        • SphereSource
        • StringConstant
      • Timers
        • IntervalTrigger
        • TOF
        • TON
    • Collision Detection
      • What is essential for collision detection?
      • Where can I find the mesh simplifiers?
      • Which mesh simplification methods are available?
    • twin Mirror
      • Install the twin Mirror
      • Embed the twin Mirror into your HMI
      • React on user-events
      • Manipulate 3D objects
      • Add labels and buttons
    • Video Guides
      • How to install twin
      • How to organize projects
      • How to import CAD files
      • How to handle 3D objects
      • How to activate physics in your simulation
      • How to simulate conveyor systems
      • How to simulate cylinders
      • How to simulate axis systems and portals
      • How to simulate sensors
      • How to simulate grippers
      • How to create program sequences
      • How to connect to PLCs
      • How to simulate robots
      • How to model complex mechanical motion systems
      • How to debug and analyse signals in twin

    KinematicRotationMover

    This simulation component rotates 3D objects or groups of 3D objects around a definable axis.

    KinematicRotationMover

    When to use

    Use this simulation component if you want rotate 3D objects relative to their parents around an axis. The rotation is done by setting either the angle or the speed of the movement. With this simulation component you can build a rotational axis, which is rotated by e.g. a servo motor.

    KinematicRotationMover connected to KRC4 Controller

    How to use

    Add this simulation component from the simulation component library. At first select a 3D object or an assembly either in the 3D View window or in the Assembly Structure window using the select button near the property Object3D. Then define the rotation axis and rotation point either in the global or in the local coordinate system of the selected 3D object. Finally you can define the ControllingType which indicates whether the 3D object should be rotated by setting the angle or the speed of the movement.

    Parameters

    GlobalRotationAxis

    Indicates the rotation axis in the global coordinate system.

    LocalRotationAxis

    Indicates the rotation axis in the local coordinate system of the selected 3D object. You first have to select a 3D object, before you can define the LocalRotationAxis.

    GlobalRotationPoint

    Indicates the rotation point in the global coordinate system.

    LocalRotationPoint

    Indicates the rotation point in the local coordinate system of the selected 3D object. You first have to select a 3D object, before you can define the LocalRotationPoint.

    Object3D

    The 3D object which will be rotated relative to it's parent. The rigid body behavior of this 3D object and any children must be either None or Kinematic.

    ControllingType

    Indicates if the 3D object should be rotated by setting the position or the speed of the movement.

    InitialPosition

    A value in degree indicating the initial position of the 3D object.

    LowerLimit

    Indicates the lower limit of the rotation in degree. If negative infinite is defined the rotation of the 3D object is not limited.

    UpperLimit

    Indicates the upper limit of the rotation in degree. If positive infinite is defined the rotation of the 3D object is not limited.

    MaxRotationSpeed

    Indicates the maximum rotation speed in rad/s. When the parameter ControllingType is set to Speed, the input Speed is multiplied by this factor.

    Inputs

    Angle

    An input in rad indicating the target angle of the rotation.

    Speed

    An input indicating the speed of the movement in fractions of the parameter MaxRotationSpeed. 1.0 means 100% of the parameter MaxRotationSpeed.

    Outputs

    CurrentAngle

    Outputs a value in rad indicating the current angle of the rotation.

    LowerLimitReached

    Outputs a value indicating whether the lower limit of the rotation is reached or not.

    UpperLimitReached

    Outputs a value indicating whether the upper limit of the rotation is reached or not.

    Example

    In this example, the angle outputs of a KR C4 controller are used to rotate the axes of a 3D KUKA robot model. In the picture below the parameters for rotating the second axis A2 of the robot are shown. The positive rotation direction of the rotation, which is defined by the right-hand rule, is in the direction of the local y-axis. The global rotation point has been selected in the 3D View window.

    KTM Example Properties

    Due to the fact that axis A2 of the CAD model deviates by 90 degrees from the parameterized robot model in the KR C4 controller, the parameter InitialPosition is set to that value.

    KTM Moves X-Axis

    Further Information

    For more details visit the Video Guides section, where you can find a video guide demonstrating this topic under Conveyor rollers or Kinematization of rotary indexing tables and turntables.

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