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    • Welcome to twin
    • Getting Started
      • Install and uninstall twin
      • Install and uninstall a licence
      • Start twin
    • Simulation Component Library
      • Automation
        • ScriptComponent
        • Sequence
      • BitManipulator
        • BitsToBytesConverter
        • BytesToBitsConverter
        • EndiannessChanger
      • BooleanOperations
        • BooleanFunction
        • Invert
        • InputSwitch
      • ControlPanel
        • ControlPanel
      • Conveyor
        • Conveyor
        • VacuumConveyor
      • Debug
        • Counter
      • DataManipulator
        • DataReader
        • DataTypeConverter
        • DataWriter
      • FMU
        • FMU
      • Gripper
        • KinematicGripper
        • ObjectCoupler
        • VacuumGripper
      • HardwareConnector
        • PLCConnector
        • RobotControllerConnector
      • Math
        • Gain
        • LinearFunction
        • LowPassFilter
        • NumberComparer
        • Sum
      • Motor
        • FCControlledMotor
        • ServoMotor
      • Movers
        • BoolToSignedDirection
        • DynamicCylinder
        • DynamicRotationMover
        • DynamicTranslationMover
        • KinematicCylinder
        • KinematicPathMover
        • KinematicRotationMover
        • KinematicTranslationMover
      • ObjectManipulator
        • Colorizer
        • Object3DCutter
        • VisiblityChanger
      • Sensors
        • AngleLimitSwitch
        • CollisionObserver
        • DistanceSensor
        • DynamicObjectDetector
        • LightBarrier
        • PositionLimitSwitch
        • PositionTracker
      • Sinks
        • FileLogger
        • CollisionSink
        • RaySink
      • Sources
        • BoolConstant
        • BoxSource
        • DoubleConstant
        • Object3DFileSource
        • Object3DSource
        • RandomBoolean
        • RandomNumber
        • SinusGenerator
        • SphereSource
        • StringConstant
      • Timers
        • IntervalTrigger
        • TOF
        • TON
    • Collision Detection
      • What is essential for collision detection?
      • Where can I find the mesh simplifiers?
      • Which mesh simplification methods are available?
    • twin Mirror
      • Install the twin Mirror
      • Embed the twin Mirror into your HMI
      • React on user-events
      • Manipulate 3D objects
      • Add labels and buttons
    • Video Guides
      • How to install twin
      • How to organize projects
      • How to import CAD files
      • How to handle 3D objects
      • How to activate physics in your simulation
      • How to simulate conveyor systems
      • How to simulate cylinders
      • How to simulate axis systems and portals
      • How to simulate sensors
      • How to simulate grippers
      • How to create program sequences
      • How to connect to PLCs
      • How to simulate robots
      • How to model complex mechanical motion systems
      • How to debug and analyse signals in twin

    Colorizer

    The Colorizer simulation component allows you to change the color of a 3D object based on certain conditions.

    Colorizer

    When to use

    Use this simulation component when you want to change the color of a 3D object or a group of 3D objects.

    How to use

    Add this simulation component from the simulation component library. Define the TrueColor and FalseColor properties. Connect an output to the Colorize input of the Colorizer simulation component and start the simulation.

    Parameters

    Object3D

    Indicates the 3D object that will be colorized.

    IsTrueColorEnabled

    Indicates whether the TrueColor is enabled or not. If not and the Colorize input is set to true, the 3D object will be colorized to the default color of the object.

    IsFalseColorEnabled

    Indicates whether the FalseColor is enabled or not. If not and the Colorize input is set to false, the 3D object will be colorized to the default color of the object.

    TrueColor

    Indicates the color that the 3D object will be changed to when the Colorize input is true and the IsTrueColorEnabled property is enabled.

    FalseColor

    Indicates the color that the 3D object will be changed to when the Colorize input is false and the IsFalseColorEnabled property is enabled.

    Inputs

    Colorize

    An input which, when true, changes the color of the 3D object to TrueColor, and when false, changes it to FalseColor.

    Example

    In this example, the Colorizer simulation component input is connected to the output of the ControlPanel simulation component.

    Colorizer is connected to ControlPanel

    The TrueColor property is enabled and set to green as can be seen in the following picture. The FalseColor is not enabled.

    Colorizer is connected to ControlPanel

    When the input is set to true, the object color changes from the default gray color to the green color. If the input is set to false, the object color changes to the default color.

    Colorizer is connected to ControlPanel

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