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    • Welcome to twin
    • Getting Started
      • Install and uninstall twin
      • Install and uninstall a licence
      • Start twin
    • Simulation Component Library
      • Automation
        • ScriptComponent
        • Sequence
      • BitManipulator
        • BitsToBytesConverter
        • BytesToBitsConverter
        • EndiannessChanger
      • BooleanOperations
        • BooleanFunction
        • Invert
        • InputSwitch
      • ControlPanel
        • ControlPanel
      • Conveyor
        • Conveyor
        • VacuumConveyor
      • Debug
        • Counter
      • DataManipulator
        • DataReader
        • DataTypeConverter
        • DataWriter
      • FMU
        • FMU
      • Gripper
        • KinematicGripper
        • ObjectCoupler
        • VacuumGripper
      • HardwareConnector
        • PLCConnector
        • RobotControllerConnector
      • Math
        • Gain
        • LinearFunction
        • LowPassFilter
        • NumberComparer
        • Sum
      • Motor
        • FCControlledMotor
        • ServoMotor
      • Movers
        • BoolToSignedDirection
        • DynamicCylinder
        • DynamicRotationMover
        • DynamicTranslationMover
        • KinematicCylinder
        • KinematicPathMover
        • KinematicRotationMover
        • KinematicTranslationMover
      • ObjectManipulator
        • Colorizer
        • Object3DCutter
        • VisiblityChanger
      • Sensors
        • AngleLimitSwitch
        • CollisionObserver
        • DistanceSensor
        • DynamicObjectDetector
        • LightBarrier
        • PositionLimitSwitch
        • PositionTracker
      • Sinks
        • FileLogger
        • CollisionSink
        • RaySink
      • Sources
        • BoolConstant
        • BoxSource
        • DoubleConstant
        • Object3DFileSource
        • Object3DSource
        • RandomBoolean
        • RandomNumber
        • SinusGenerator
        • SphereSource
        • StringConstant
      • Timers
        • IntervalTrigger
        • TOF
        • TON
    • Collision Detection
      • What is essential for collision detection?
      • Where can I find the mesh simplifiers?
      • Which mesh simplification methods are available?
    • twin Mirror
      • Install the twin Mirror
      • Embed the twin Mirror into your HMI
      • React on user-events
      • Manipulate 3D objects
      • Add labels and buttons
    • Video Guides
      • How to install twin
      • How to organize projects
      • How to import CAD files
      • How to handle 3D objects
      • How to activate physics in your simulation
      • How to simulate conveyor systems
      • How to simulate cylinders
      • How to simulate axis systems and portals
      • How to simulate sensors
      • How to simulate grippers
      • How to create program sequences
      • How to connect to PLCs
      • How to simulate robots
      • How to model complex mechanical motion systems
      • How to debug and analyse signals in twin

    CollisionSink

    Note

    Prior to twin 24.2 this simulation component was called Object3DSink. With twin 24.2 we have renamed it to CollisionSink.

    This simulation component removes any rigid body object (e.g. dynamic, kinematic) which touches the sink object during simulation.

    Object3DSink

    When to use

    Use this simulation component if you want to remove any rigid body object which touches the sink object while the simulation is running. For example, the pallet in the figure below should be removed when it touches the ground.

    Palette falling off from conveyor

    How to use

    Add this simulation component from the simulation component library. Select a SinkObject and define if dynamic or/and kinematic objects should be removed when they touch the SinkObject. Set the EnableSink input to True and start the simulation.

    Note

    The objects which are removed can't get restored with the reset!

    Note

    The RigidBodyBehaviour of the sink object must be kinematic or static.

    Parameters

    RemoveDynamicObjects

    Indicates whether dynamic 3D objects will be removed when they touch the sink object or not.

    RemoveKinematicObjects

    Indicates whether kinematic 3D objects will be removed when they touch the sink object or not.

    SinkObject

    Indicates the 3D object which acts as sink. 3D objects which touches this object will be removed.

    Inputs

    EnableSink

    An input indicating whether the sink removes touching objects or not.

    Outputs

    RemovedObjects

    An output indicating how many 3D objects have been removed by this sink since the last simulation reset.

    Example

    In this example, palettes which are falling off the conveyor, should be deleted. Therefore, the static object Floor is selected as the SinkObject.

    Object3DSink Example Properties

    The EnableSink is connected to a BoolConstant simulation component which outputs a constant True value.

    Object3DSink connected with BoolConstant

    Further Information

    For more details visit the Video Guides section, where you can find a video guide demonstrating this topic under Remove 3D-Objects with sinks.

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