Table of Contents

CollisionSink

This simulation component removes any rigid body object (e.g. dynamic, kinematic) which touches the sink object during simulation.

Note

Prior to twin 24.2 this simulation component was called Object3DSink. With twin 24.2 we have renamed it to CollisionSink.

Object3DSink

When to use

Use this simulation component if you want to remove any rigid body object which touches the sink object while the simulation is running. For example, the pallet in the figure below should be removed when it touches the ground.

Palette falling off from conveyor

How to use

Add this simulation component from the simulation component library. Select a SinkObject and define if dynamic or/and kinematic objects should be removed when they touch the SinkObject. Set the EnableSink input to True and start the simulation.

Note

The objects which are removed can't get restored with the reset!

Note

The RigidBodyBehaviour of the sink object must be kinematic or static.

Parameters

RemoveDynamicObjects

Indicates whether dynamic 3D objects will be removed when they touch the sink object or not.

RemoveKinematicObjects

Indicates whether kinematic 3D objects will be removed when they touch the sink object or not.

SinkObject

Indicates the 3D object which acts as sink. 3D objects which touches this object will be removed.

Inputs

EnableSink

An input indicating whether the sink removes touching objects or not.

Outputs

RemovedObjects

An output indicating how many 3D objects have been removed by this sink since the last simulation reset.

Example

In this example, palettes which are falling off the conveyor, should be deleted. Therefore, the static object Floor is selected as the SinkObject.

Object3DSink Example Properties

The EnableSink is connected to a BoolConstant simulation component which outputs a constant True value.

Object3DSink connected with BoolConstant

Further Information

For more details visit the Video Guides section, where you can find a video guide demonstrating this topic under Remove 3D-Objects with sinks.